Category Archives: Half-Life 2

Wunderboy quits. Insolence. DuctTape. Sledgehammer.

Seems to me that Source modding is more and more drawing its last breaths. Wunderboy, the guy behind several tools that you’ve surely used if you did anything beyond mapping for Source, announced that he stopped working on his tools. … Continue reading

Posted in Blogging, DuctTape, Half-Life 2, Missing Information | 1 Comment

Missing Information. Working decompiler. Girlfriend.

Once again I find myself thinking, and looking at my blog know its been way too long since I last updated it. I’ve been really busy since the last post in September, and a lot happened! I’m not entirely sure … Continue reading

Posted in Blogging, Half-Life 2, Missing Information | 2 Comments

New toiletseat, Kleiners lab and Faceposer

Figured it’s time for a little update. Might interest some, or none at all but I really don’t have anything interesting to write about. It’s the 24th of December and I figured it was time to let people know that … Continue reading

Posted in Blogging, Half-Life 2 | 1 Comment

Nightfall died, and release of my tools

So I was browsing around on Interlopers, which I haven’t done in a while but I got a private message there, so I had to check it. Of course I checked out every section there, and noticed in the news … Continue reading

Posted in Half-Life 2, Uncategorized | 5 Comments

Visual Studio 2005 & Random

Well I finally pulled myself together about two weeks ago (or more, who keeps a record anyway?) and decided I better finish updating my code projects to Visual Studio 2005, which I can say only have done me good! Updating … Continue reading

Posted in Half-Life 2 | 8 Comments

An image says more than a 1000 words

Well basically ๐Ÿ˜›

Posted in Half-Life 2, Models | 4 Comments

More HDR goodies!

Finally I found time to work on my HDR stuff, this time it’s d3_c17_01. I’ve been messin’ a bit round with the lightmap scale, as you may have notice on ๐Ÿ™‚ That’s all for now. If you have any map … Continue reading

Posted in Half-Life 2 | 4 Comments

I was bored…

So I decided to work on my HDR maps, this time it’s Ravenholm. Please notice that there’s some minor flaws in the maps, therefor also in the screens. ๐Ÿ™‚

Posted in Half-Life 2 | 2 Comments

Core shader, code and stuff

I was bored today, so I decided to finish my work on the Core shader, which I did. Unfortunately Iรขโ‚ฌโ„ขm unable to run the leak at the moment, but I will post screens as soon as possible so stay tuned! … Continue reading

Posted in Half-Life 2 | Comments Off on Core shader, code and stuff

It’s been a while!

Woah! So much have happened since the last time I wrote something here! I’ve installed Windows Vista 1 week, 4 days, 8 hours, 15 minutes ago, which means I can’t use Microsoft Visual C++ 6.0 or Microsoft Visual Studio 2003.NET … Continue reading

Posted in Half-Life 2 | 2 Comments