Half-Life 2 singleplayer with HDR

I was just messing around with my YouTube account, and found this old video. It’s basically the trainstation from Half-Life 2 singleplayer updated with HDR Rendering.

There’s a few cubemaps errors, which I didn’t bother to fix at the time. Currently I don’t know where I’m taking this, but I will post some more videos of other chapters with HDR so stay tuned :)!

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4 Responses to Half-Life 2 singleplayer with HDR

  1. Fredy says:

    How do you do it ScarT^?I added HDR with everything you need (env_tonemap_*******,light_environment and ect…) and it looks like shit even with the godamn cubemaps….Do you have any tutorials that you suggest me?

  2. tobias.kammersgaard says:

    Remember to build your cubemaps. Some of the material files, also needs some tweaking 🙂

    I’ll be posting a new video as soon as I get access my other computer :)!

  3. Fredy says:

    Thanks,but i think i found the error in my map,gonna compile that d1_trainstation_04 now =P.Also,about that VMPI or whatever,my dad got a pretty god computer right next to mine….How could i make a working VMPI?Sorry if i am little noobish on this,i dont know shit about that ;).And last question,did you mod the skybox texture in anyway?

  4. Fredy says:

    Oh and i just thought of that,add a color correction entity and tell it to go take take its .raw at materials/correction/*nameofmap*.raw
    So when you want to,you make some color correction and save it the same way you told the CC to go get the .raw

    Cheers -Fredy