Wunderboy quits. Insolence. DuctTape. Sledgehammer.

Seems to me that Source modding is more and more drawing its last breaths.

Wunderboy, the guy behind several tools that you’ve surely used if you did anything beyond mapping for Source, announced that he stopped working on his tools. He’s one of the really old players on the Goldsrc/Source modding field. I remember when I started modding back in 2002 (10 years ago – oh my!) that I stumbled upon his modified version of Half-Life Model Viewer (originally developed by Mete Ciragan – the guy behind MilkShape3D).

Anyway, I guess this made me realize how few people are still doing anything worth following with Source. Valve’s continued ability to ignore its entire community is simply sad to see. I could go on a long rant here how they’ve done with worst job with the SDK ever, but everything’s been said already so I’ll save my breath. I can’t seem to abandon the engine just yet, and deep down I’m still hoping that once Half-Life 3 is released Valve will once again release a proper SDK. But I guess that’s a bit too much to hope for.

The “Anti Gabe’N'Missing Information” community seems to pulled their resources together in an effort to make a mod for Source that replaces their need for Missing Information. Personally I wish them luck, I can see why they’re doing it. They have a different desire in terms of what they need. We haven’t released a version of Missing Information yet that would require us to add the Cremator or Conscripts and a lot of other NPCs (they have been included in previous versions though!) thus we haven’t spend time on it. They’ve published a Moddb page for the mod in care anyone would be interested in tracking the progress they’re making. Previously they’ve been looking for a programmer, and I’d offer my services, however I know they wouldn’t want it, so I’ve held back.

DuctTape.

The progress of DuctTape slowly continues. I recently got my hands on an attempt zombie@computer made at making a Hammer replacement called SledgeHammer – including the messy source code.


However its built on .NET 3.5 and XNA 3 for the renderer, which isn’t compatible with pretty much everything I’ve done. Unfortunately it seems very little code will be of use since I’m doing DuctTape in WPF and SledgeHammer is WinForms based. Its a shame since zombie@computer got pretty far before he abandoned the project.

DuctTape in its current state:

DuctTape’s current rendering capabilities isn’t anywhere near useful in anyway, its merely just a test of integrating XNA with WPF, which I’m still not sure is the best approach (alternative being a SlimDX renderer written from scratch – a lot more work!), however it works well for now (as some might notice, the version with the four views is a different version of DuctTape used for the XNA stuff only).

I think that’s all for now. I just wanted to post a minor update. I’m busy with our 1st year exam in school, so that’s taking up a lot of time these days. I really hope I’ll be able to show more of DuctTape and actual Missing Information progress in the next update!

This entry was posted in Blogging, DuctTape, Half-Life 2, Missing Information. Bookmark the permalink.

One Response to Wunderboy quits. Insolence. DuctTape. Sledgehammer.

  1. Nivek says:

    I think the Insolence team found a programmer recently. And yes, it seems people have been leaving in droves in favor of UE3 and CryEngine 3 (with its most recent update sporting some snazzy new trinkets).